Dedicated to helping you conquer the Spiral

Best of Both Worlds

Best of Both Worlds

May 21, 2013

Have a troubled Life? Here’s a basic for life wizards that covers some of the basic issues a life wizard may have during play and how to address them. We’ll help you love your life!

Smash and Grab

Smash and Grab

Mar 15, 2013

Storm wizards can be absolute beasts, and often become people’s favorite class to play. But they’re not always a barrel of laughs, particularly when soloing or at lower levels. Continue reading for tips & advice.

So Long and Thanks for All the Fish

So Long and Thanks for All the Fish

Dec 6, 2012

A diviner’s battle for the Storm Owl Spell is an epic one. The 3 Tempest Eels you’re required to defeat have NO intention of making this simple. They break your shields, steal your pips, stun you… they’re just not nice fish.

Spinysaur Life Quest

Spinysaur Life Quest

Nov 28, 2012

Sometimes it’s hard having a life solo…. Here are a couple tips and recommendations from one of the mercs.

The Broken Mold- How to Thrive as Balance in the New Paradigms

The Broken Mold- How to Thrive as Balance in the New Paradigms

Oct 1, 2012

What is this thread? Well in a nutshell it is a continuation of Wini’s Balance: Advanced Tips and Tricks. I’m just providing an updated version (as Wini hasn’t been around for awhile to update it :() for Cl and above. There will be some very basic balance info in the thread but I hope to spend most of the thread one the new stuff :). Warning you now, I’m a goof ball and it will show through the guide. Let’s get started. First let’s talk about how pve has changed in the last two year. New stats New gear and more variety of stats New tactics The slow decline of soloing Critical and Block has added an element of luck to damage output. When fighting mobs and bosses you either have to invest in some block or keep your health high enough to absorb a critical. On the other hand having a high critical rate can easily allow for round one and round two kills, even on mobs with higher health. This is simply an element of luck that you have to learn to deal with. Armor piercing is an attempt to directly offset high resistance. This stat is mostly for pvp at the moment. The only school that really gains from this stat in pve is balance when fighting balance bosses (more about this later). There is no ‘best gear set’ every 5 levels. While there are some sets like Water Works that stand a cut above the others, there is far more choice on how to equip your wizard. Every school now has access to both power pip and accuracy boosting gear. The old power pip vs acc school conventions have mostly gone out the window. Mobs and bosses no longer hit with multiple schools. While this makes it easier to shield against them it also means you need to shield more often. Why? They also have higher starting pips, power pip%, and they actually use the power pips. The best thing you can do about this paradigm shift is to train dual shields. Having a 70% shield against a boss is a huge advantage. Sun spells- The damage enchantment line of...