Dedicated to helping you conquer the Spiral

Count Like a Merc!

Count Like a Merc!

Mar 4, 2013

Want to kill that boss and his minions with a colossal one hit kill? Count like a merc and take them all out! Here is how we do it!

Previously, we talked about how to stack buffs (blades, traps, bubbles, and auras) here. Each ¬†blade, trap, bubble and aura counts as 1 buff. ¬†School prism, another buff. :) For most bosses, it takes about 9-10 stacked buffs to kill them, 3-4 for the corresponding mobs, with a colossal hit all spell (frost giant, forest lord, tempest,..). This will depend on your damage boost: if it’s high, you might need less buffs, if it’s a bit lower (say for ice), you might need more. Test it out and see what happens for you!

Why is this useful?

It’s a great quick way to keep track if that hit is going to kill everything or just miss. You don’t have to stop to calculate everything out: you just need some simple addition to breeze through worlds. Most world bosses and minions have roughly the same health. Take out one boss, take them all out.

For example, I need 8 buffs to one hit kill all Aztecan bosses with a colossal tempest, which means I don’t have to adjust my decks too much from boss fight to boss fight.

The Magic Feint

We mercs love feint. Why? It counts as 2 buffs in our count. How is that, you ask? For example, most buffs are about 30%, while most feints are 70%. Mathematically,

1.30 x 1.30 = 1.69,

or 2 30% buffs are just a little lower boost than a 70% feint.

That fantastic 200% trap in the 3rd round of the Jabberwock works so well. It is just a tad more than:

1.75 x 1.7 = 2.95,

or one treasure feint and one trained feint is just less of a boost that that 200% trap. Which is a 4 on the buff scale.”

 

Buffs
Multiplier
(approximate)
1
1.30
2
1.70
3
2.20
4
2.90
5
3.70
6
4.85
7
6.30
8
8.20
9
10.7
10
13.9
11
18.0
12
23.4

 

Good luck and have fun storming the castle!