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Glossary of Battle Terms

Glossary of Battle Terms

Mar 15, 2013

Glossary of Battle Terms

Note: This was written using Mercenaries101 tactics. However, many of these terms are commonly used in other MMOs. We find these are useful, especially for fast battle communication.

General Terms

Buff (noun) – Any spell that will make an attack stronger. This word is sometimes used for a blades, traps, auras, etc.

Buff (verb) – this word is usually used as an instruction and means to blade or trap for the hammer in your group. More likely than not (with the exception of farming runs and runs that require a power hitter), we mercs will be buffing you.

Hammer – this word is used to describe the main hitter in your group. This person will generally hit the boss while the others buff them. The hammer should usually enter the battle last, so that other players can buff the attack on the same turn it is played.

Stacking – this mean that the buffs will be used on the same attack. The buffs multiply with each other to make an EPIC hit. For more about stacking, visit our guide.

Tank – Shorthand for someone who will enter the battle first with the intention of taking the majority of the damage that the enemies deal. This person usually has the highest health and resistance in your group, and will usually be a mercenary. This is often used in combination with baiting.

Baiting – This term is sometimes used when a tank runs into the battle a round early in an attempt to get all of the enemies to focus solely on them, or to give other players the chance to run around the fight.

Bubble – this word means a spell that places a circle or ‘bubble’ around a fight that affects one specific element of play for ALL players. Examples of this would be Darkwind or Sanctuary.

Aura – a spell that will affect your wizard’s abilities for a period of time (generally 4 rounds). They usually increase one or more stats, such as pip chance, critical block, resist, etc.

AoE – a spell that attacks all enemies (known as Area of Effect or Attack on Everyone) instead of just a single target. These spells include tempest, fire dragon, scarecrow, and forest lord. AoEs are great when fighting mobs.

DoT– shorthand to describe a damage over time spell. Damage over time spells are spells that leave an after effect of sorts, damaging the enemy three times before wearing away. DoTs are nice to remove shields. Some DoTs include fire dragon, snow angel, and spinysaur. We usually don’t use DoTs for boss fights as it is harder to trap for them.

Mad Rush or Blade Hit – this is one of our general mob strategies that we use to take out mobs as a team. It means to blade the first round, and hit with a low-pip attack everyone spell the next. (Life, death, and sometimes myth can be exceptions to this.) Read more about our mob strategies by visiting our guide.

Mad Hatter or Blade Blade Hit – this is another one of our general mob strategies that we use to take out mobs as a team. It means to blade the first round and second round, and hit with a 7 or 8-pip attack everyone spell the next. Read more about our mob strategies by visiting our guide.

Specific Buff Terms

When we place a buff (also known as a blade or a trap) we will usually call out what type of buff it is and where it came from. This is to prevent mishaps with stacking and to be as efficient as possible. For more about buffing and stacking, visit our guide.

Trained or Regular – this means that the buff is a spell that comes from our learned spells. These most often come from your wizard’s primary school, though many (such as feint and elemental blades) can also be purchased with training points.

Treasure or TC – this means that the buff we are using is a treasure card (or golden card). We must add them to our side deck before a fight in order for it to be usable. Treasure cards do not come in unlimited amounts so in most cases we will not ask you to use them. We love our feint, dispel, and tri-blade treasure cards the most.

Item or Gear – this means that the origin of the buff we are using is from an item we are wearing. For example, the Jewel of the Feint amulet gives 1 feint card.

Pet – this means that the buff we are playing comes from our pet. A great example of pets with buffs include M4H’s own mascot 3.0, which gives dark pact, balanceblade, dragonblade, curse, hex, and feint cards. We love pet buffs because they are genereally immune to boss cheats.

Sharpened (or Sharp) or Potent – this means that the buff we are using is enchanted by either Sharpened Blade or Potent Trap. These are Azteca sun spells and can only be obtained when you hit level 86. Sharpened blade adds 10% to your blade (stormblade, instead of 30% would become 40%), while potent trap adds 10% to your trap (feint, instead of 70% would become 80%). These enchantments are ONLY usable on spells that are trained.

  • Sheldon

    Very Nice, Apollo! Congratz on Merc Again.