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How to get Buffed: UPDATED! (3/5/13)

How to get Buffed: UPDATED! (3/5/13)

Jun 15, 2012

Yep, you read that right. Let’s talk about how to make that EPIC hit! Here’s how you stack those buffs and use them to go BOOM!

Five main buff types can be used together. They are:

-blades (updated!),
-traps (updated!),
-fields/bubbles, and

Auras are spells such as amplify, berserk, and vengeance, which gives your wizard a stat boost for 4 rounds. Fields (or bubbles) are the large rings around your battle circle, which increases the strength of one school’s attack. Enchantments are cards that can enhance a trained damage spell: usually to make it more accurate (like Extraordinary) or increase the spell’s damage (like Colossal). Auras, fields, and enchantments cannot be stacked: you can only have one of each for each hit. For this reason, the main focus of this post will be on blades and traps, because blades and traps CAN stack with other blades and traps, and are very powerful tools in your arsenal.

There are five different sources for blades and traps.

A blade/trap from one source will always stack with a blade/trap from another source.

1. Trained spells

Trained spells are those available from training points or your school’s professor. These include your school blade and school trap. There are also some trained spells such as dark pact, feint, curse, balance blade, and hex that are universal. A universal buff can increase the damage dealt by any school. Anything with a different name will stack, as long as it is usable by the damage spell.

2. Treasure card spells

Treasure cards are available all over the Spiral. You can get them from the libraries, in the bazaar, from hoard packs, from gardening, from bosses and mobs.

Even if two treasure cards go by the same name, if they have different percents, they will stack with each other. For example:

Despite both being curse treasure cards, these two treasures will stack with each other because they have a different percent value.

If you’re using treasure cards to prepare for a big hit, pay careful attention to this area on your card.

This area in this circle indicates the origin of the treasure card. On most cards, this area will be blank. However, on cards that come from crowns packs, this small circle indicates the pack it came from. (In this case, the upper card comes from the nightmare pack, the lower card from an eye of bartleby pack.) Cards with different origin marking will also stack with each other, even if they are the same spell and worth the same percent. For those of you playing the Wizard101 UK, while some packs have not yet been released there, the same rule applies to the several packs that are available (the Eye of Bartleby, Dragon’s Hoard, and Wyvern’s Hoard packs). Cards such as these may be more difficult to find in the bazaar, but if you want to try for a big hit – keep looking! They can be found, though it requires some diligence.

3. Item Spells

Item spells are buffs that are given to you by your gear. Buffs can come from pretty much any piece of gear – your hat, robes, boots, amulet, even your wand. Buffs given by your gear will stack with all other types of buffs, and will even stack with each other if they are a different percent. Ie. a 25% balance blade from your boots would stack with a 30% balance blade from your amulet, but not with another 25% balance blade from your friend’s hat.

4. Pet Spells

When it comes to buffing, especially at cheat bosses, pets can be your greatest asset.  Cheat bosses don’t notice when a pet casts a spell, and that can save you a LOT of trouble. For example, if you were to cast a regular feint from third place at Luska Charmbeak, your feint would be instantly removed and you’d be hit with a cheat spell like bone dragon for good measure. However, if you were to cast a pet feint, not only would you NOT have to contend with the bone dragon, but your feint would stick as though he didn’t even see it.

A spell cast by your pet will stack with all other types of buffs, and with any other different types of pet buffs. We find these spells so useful that we are currently working on getting each mercenary what we call a “mascot”.

5. NEW!: Sharp and Potent (86+)

In Azteca, KI gave us new toys to play with: sharpen blade and potent trap! What makes them special is that any trained blade or trap can be enhanced with them and they will stack with the non-enhanced versions. There are also treasure card versions of Potent and Sharp that can enhance another trained blade or trap. Trained blade, Sharp trained blade, treasure blade, treasure Sharp on a trained blade, trained trap, potent trained trap, treasure trap, treasure potent on a trained trap. Muhahaha!

Just keep track and communicate with your team so you know which ones to put on. 



Final Note: The Last In, First Out Rule

When you’re placing buffs on a boss, remember that the last buffs you put on will be the first ones used up. Usually, it does not matter, but there are times when it makes a BIG difference.


If you are placing a prism, always place the prism before you place your school trap. For example, if a storm is fighting a storm boss, you should prism first and THEN place a storm trap.

Why: Under the last in first out rule, the storm trap placed last will be the first spell the boss recognizes. He will still count it because at that point, he still considers it a storm spell. However, if you trap and then prism last, the prism will be the first thing he takes into account, meaning that from that point on the boss will consider this a myth spell (and the storm trap therefore wouldn’t count for it).


If you are fighting a death boss who can use feint, save your trained feint for the last minute. For example, see the fun a feint can do on Ervin in the Tower of the Helephant here.

Why: Since you are both casting trained feints of the same type, they will not stack with each other. Only the part that was placed on the boss most recently will apply. If you feint the boss in round 1 and he feints you in round 4, he will have placed the 30% trap on himself most recently – and therefore, that is the only section of the feint that would count as a buff for the hit. Your intended 70% trap wouldn’t apply for the attack.

We hope this information has been useful to you, so get out there and overkill to your heart’s content!

  • Daisy

    That first in last out rule and how it applies to death opponents casting feint is a tricky one!

    Thanks for putting all of this together.

  • Grace

    “The Last In, First Out Rule”- use this to stack traps ie for Myth, first put storm trap, myth convert, myth trap, hit. I love overkill that doesn’t zap my mana. 😉