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Ice Ice Baby – A Comprehensive PvE Ice Guide

Ice Ice Baby – A Comprehensive PvE Ice Guide

Jul 19, 2013

The Ice School is known for their defensive capacity. With high base health, abundant universal resistance, and many shield spells, the Ice School is a school designed to outlive the enemy. Unfortunately, with strong defense comes a lack of relative offense, but there are a few things you can do to balance offense and defense. This guide will outline gear setup, deck setup, and a few tips and tricks to make playing your Ice Wizard fun.

Gear

Early Level Gear (Levels 1-39) – For these levels, gear with high health, moderate offense, and good accuracy is required. Because of an Ice Wizard’s high health, resistance is not as vital in surviving fights, but it is nice if you can find it in your gear. I would recommend that you purchase the No Trade items available at the Bazaar every 10 levels after level 15 if you don’t have any Crown Gear that you can use. You will find that as you progress through the levels, the gear becomes more suited to your needs. There is no need to farm for anything at this point as the items at this level will not drastically affect ease of game play.

Mid Level Gear (Levels 40-59) – When you reach mid level, gear choice becomes more important. I recommend the level 40 No Auction Mooshu gear from the Jade Oni (for hat), Death Oni (for robe), and Oakheart (for boots) and the level 50 No Auction Dragonspyre gear from Yeva Spiderkeeper (for hat), Malistaire (for robe), and Viktor Snowcrusher (for boots). Farming for both of these sets of gear isn’t completely necessary. As long as you play your cards right in battles, dropped gear from the Bazaar is sufficient.

High Level Gear (Levels 60-89) – In the later levels, gameplay is more heavily defined by gear. At these levels, Waterworks gear is your answer. With decent statistics all around, having Waterworks gear is the key to an easier time in the later worlds. If you’ve kept up on crafting, try crafting any of the 80-some critical block boots available from Shane MacGobhann in the Wild. Critical block is needed for Azteca.

Pre-Azteca Gear Setup

Hat – Frostbit Hood

Robe – Frostbit Cape

Boots –  Wildgrave Striders, crafted

Wand – Wyrd Oak Staff, or anything with decent critical block

Athame – Lexicon Blade, dropped by Ervin the Barbarian / Courtly Dirk, crafted / Cosmic Kris, crafted

Amulet – Life Mastery Amulet / Knight of the Wyrd’s Pendant, available as a drop from bosses in Avalon

Ring – Aureate Band, dropped by Lyon Lorestriker / Stellar Signet, crafted / Sapphire Ring of Battle

Pet – Anything with Spell-Proof, a may cast heal (Fairy, Spritely)  and a damage talent would be preferred

Promethean Gear (Level 90) – At this level, you’ll have a lot of time on your hands to catch up on crafting and farming. Getting all of the gear takes a lot of hard work, but the end result is worth it. You’ll love your Ice wizard more than ever by using the gear set listed below. Good luck!

Mid to Post-Azteca Gear Setup

Hat – Frostbit Hood

Robe – Tyrant of Winter’s Armor, crafted

Boots – Boots of the Cold Sun Pyramid, crafted

Wand – Brutal Ice Arrow Rod, dropped by Blue Agnes and Cipactli

Athame – Storm Caiman’s Cruel Fang, dropped by Guaman Skyfall

Amulet –  Life Mastery Amulet / Knight of the Wyrd’s Pendant, available as a drop from bosses in Avalon

Ring – Aureate Band, dropped by Lyon Lorestriker / Celestial Codex Ring, dropped by Ponce de Gibbon

Pet – Anything with Spell-Proof, a may cast heal (Fairy, Spritely)  and a damage talent would be preferred

Promethean and above gear (Level 95) – After the release of Aquila, lots of new gear was released which proved as an update to Waterworks gear and TOTH rings and athames.  Listed below is a great gear setup that is sure to make playing your Ice super fun!

Post-Azteca/Aquila to Mid-Khrysalis Gear Setup

Hat – Unseen Lord’s Chill Helmet, dropped by Hades the Unseen

Robe – Unseen Lord’s Chill Armor, dropped by Hades the Unseen

Boots – Boots of the Cold Sun Pyramid, crafted

Wand – Hades Staff of Frostbite, dropped by Cronus and Hades the Unseen

Athame – Blade of the Felled Titan, dropped by Cronus

Amulet –  Life Mastery or Life Exalted Amulet / Knight of the Wyrd’s Pendant, available as a drop from bosses in Avalon

Ring – Alpha and Omega Ring, dropped by Gladiator Dimachaerus

Pet – Anything with Spell-Proof, a may cast heal (Fairy, Spritely)  and a damage talent would be preferred

Deck Setup

Early Level General Setup (Levels 1-25) – There’s not much of a set construction until you receive Blizzard at level 26. Hammer away at mobs and bosses, killing all in your way. Don’t worry too much about healing – you’ve got some resistance and healing to back you up. The key to questing at these levels is to be as offensive as possible. Use as many monstrous treasure cards in your side deck as you can to enhance your hits. Keep doing that until you are able to train sun enhancements.

Early to Mid Level Mob Setup (Levels 26-47) – Once you receive your wonderful blizzard AoE, deck setup can become more efficient. For mobs, this is the standard deck you would use, assuming you are past level 38 and have your Iceblade spell and reshuffle.

Picture 2013-07-08 16-45-36

 

Early to Mid Level Boss Setup (Levels 26-47) –  This deck is constructed assuming that you are past level 38 and have your Iceblade spell and that you have reshuffle, elemental blade, and feint.

Picture 2013-07-08 16-47-24

Higher Level Mob Setup (Levels 48-85) – This deck is constructed assuming that you have elemental blade, reshuffle, gargantuan, and an extra blade or two in your sideboard or item card area.

Picture 2013-07-08 16-51-53

Higher Level Boss Setup (Levels 48-85) – This deck is constructed assuming that you are level 68, and have elemental blade, elemental trap, feint, reshuffle, gargantuan, satyr, and an extra blade or feint in your sideboard or item card area.

Picture 2013-07-08 16-54-33

 High Level Mob Setup (Levels 86-90) – This deck is constructed assuming that you have elemental blade, colossal, reshuffle, satyr, sharpened blade, sleet storm, and an extra blade or two in your item card or sideboard area.

Picture 2013-07-08 17-03-50

High Level Boss Setup (Levels 86-90) – This deck is constructed assuming that you have elemental blade, elemental trap, feint, colossal, reshuffle, satyr, primordial, sharpened blade, potent trap, sleet storm, and an extra blade or feint in your sideboard or item card area.

Picture 2013-07-08 17-01-12

 

Same School Bosses and Mobs – Prism your way to happiness when facing same school bosses and mobs. Since you’re an Ice Wizard, the mobs you’re facing will most likely have spells such as tower shield to keep you busy. Load some pierces in your sideboard and get ready to rumble with Ice mobs. When you get to the Wild in Avalon, you will be able to train mass ice prism, a spell that puts a prism on EACH mob you are fighting in one turn, instead of using several turn to prism every single Ice mob. For bosses, follow the same setup as listed for your level, except load prisms and pierces. Same school enemies aren’t TOO hard, but they can be a bit annoying sometimes.

Training Points: what you need to know

Here’s a rundown of what spells you should have at level 90, and what order you should train them in.

Train in the Death School to Feint (7 Training Points required) – This spell is quite vital in ensuring that your attacks do quite a chunk of damage, and while it leaves you vulnerable with a 30% trap, the resist and health that the ice school and its gear provides is more than enough to override a mere 30% trap. Feint helps tremendously early on and later in the game, which is why I suggest training it first.

Train in the Balance School for Elemental Blade, Elemental Trap, and Reshuffle (3 Training Points required) – These spells are handy to have (especially Elemental Blade) when buffing an ice wizard’s attack. Because ice does not receive their school blade until level 38, for all-enemy damaging spells like Blizzard, Elemental Blade is your only option other than trapping each enemy you are attacking. Elemental Trap is great for some damage to your hit, but it certainly isn’t vital in gameplay. Reshuffle is handy in cases where you’ve discarded too much or you haven’t loaded enough cards to kill. I suggest training these spells as soon as they become available to you, with the exception of Reshuffle – you can train that when you feel you need it.

Train in the Life School to Satyr (7 Training Points required) – Like I have said before, ice is a defensive school. Satyr isn’t a necessity to play as an ice wizard with such high health and resistance, but it comes in handy for those times where the bosses seem more powerful than usual, and when your health is getting low. You can certainly survive with just Pixie, but Satyr can be a neat tool to have, especially if one of your friends or someone in your battle needs healing. I would recommend training this after you have trained feint and elemental blade and trap, as ice can survive without it for the beginning worlds

Train in the Sun School to Colossal, Sharpened Blade, Potent Trap, and Primordial (8 Training Points required) – Colossal is a wonderful spell and drastically improves your attacks on enemies. With an additional base damage of 275, you have the opportunity to do some big hits. Just another way to embrace how fun of a school Ice can be, if handled correctly. Colossal is also a necessity for our mob strategies. Sharpened Blade, Potent Trap, and Primordial become available at level 86. Sharpened Blade puts an additional 10% on any blade, making Iceblade 50% and Elemental Blade 45%. These blades stack with regular blades of the same type. Potent Trap puts an additional 10% on any trap, making Feint 80% and Ice Trap 40%. These traps stack with regular traps of the same type. Primordial adds an extra 100 HP to any healing spell, so Pixie becomes 500 and Satyr becomes 960. All of these spells prove useful in mob fights.

Train Sleet Storm in the Star School (1 Training Point required) – Sleet Storm not only helps by boosting your hit by 25%, but it also is not removable by cheating bosses who remove blades (Sylster, Taurus). It also proves useful in the Cipactli fight, where the aura counts as a blade and a trap. A must have for those who want a little extra boost to push their damage over the top.

Ice is a very fun school to play, when you embrace its strengths. It’s one of the easiest solo schools, so it doesn’t rely as much on others. Ice is the right school for anyone looking for steady, easy, but slow questing. This guide should help you prepare for the long journey ahead of you. It’s ice ice baby!

  • Elijah

    Do you have a suggestion for non crafted gear for levels

    84?

    • mercs101

      Hi Elijah!
      The depends entirely on your playstyle. Do you tend to solo, or play with a group? Do you tend to be the wizard hitting, or do you “tank” (set yourself up to take most of the damage) and help set up other people to hit? Will this gear be for PvE only, or also for PvP? And finally, are you willing to farm and/or spend Crowns for gear or do you prefer to stick with bazaar-only gear?

  • Elijah

    I tend to play solo most of the time except for hard bosses that cheat or are a really hard combination. Since i usually play by my self, i tank and set myself up to hit. I am using this gear for pve only. I am willing and able to farm for the gear and if necessary i will buy the gear with crowns. :)

  • Strayed

    What should we do with the remaining training points? :)

    • http://www.mercenaries101.com Katherine Light

      I’d suggest saving them; you never know what’s going to be released in coming years that you might want them for!

  • Wolf Ice

    I was wondering what to put in side deck if there isn’t any ice. like extra reshuffles.

  • http://www.mercenaries101.com Katherine Light

    In general, a side deck with a reshuffle, feint, heal, blade, cleanse charm, and pierce is useful. That way you’re prepared for pretty much anything. You cna remove a shield if one comes up, you can find a heal if you need one if one doesn’t appear in your regular deck, you can cleanse off weaknesses, if you don’t get any buffs in your main deck when you want them you can trap or blade, etc.

    • Wolf Ice

      I was wondering for ice. do i still use the same but use one prism and reshuffle if i need. but should i have a shatter just in case?

      • Wolf Ice

        My ice is 75 atm so he is in the middle.