Dedicated to helping you conquer the Spiral

Lashing Out

Lashing Out

Oct 26, 2013

Shadow Magic had been around in the Spiral since the song of creation was sung… but this is the first we’ve heard of it! Shadow Magic bends the very fabric of magic itself. It allows you to change what your wizard is capable of, but it also has a mind of its own.

You read that right. Shadow magic can THINK FOR ITSELF. And trust us, your shadow self has some opinions on your spell-casting abilities.

 

You'll unlock access to the Eclipse Tower in Moon Cliffs as you play through the main questline... but getting THERE may be easier than getter THROUGH.

You’ll unlock access to the Eclipse Tower in Moon Cliffs as you play through the main questline… but getting THERE may be easier than getter THROUGH.

 

Unlike a polymorph, while transformed into shadow your wizards will retain their spells and stats (though come stats will be altered to suit the shadow’s purpose, as outlined below). You will still have access to your regular arsenal of tricks; some of your stats and abilities have simply been altered. There are currently three Shadow magic spells that you can train from Sophia Darkside after you defeat her in the Tower of the Moon. (Our guide on the twin Eclipse Tower dungeons will be posted shortly.) All schools will receive one shadow spell for free, and can train the others for one training point each. They shadow spells are:

 

Shadow Shrike

shrikespell

This is your offensive/damage shadow self. Storm, fire, and myth get this spell for free! It will

  • add 50% pierce
  • increase your damage by 10%
  • decrease incoming heals by 25%

 

 

Shadow Sentinel

sentinelspell

This is your defensive/tank shadow self. Ice and Death get this spell for free. It will

  • add an additional 80 block to your wizard
  • decrease incoming damage by 10%
  • grant all allies a Rank 1 Intercept shield. This means that all attacks directed at them will be partially directed at YOU instead. They will take 75% of the damage, while you will take 25%.

 

Shadow Seraph

Seraphspell

This is your healer shadow self. Balance and life get this spell for free. It will

  • increase outgoing heals by 25%
  • grants a 100 point absorb shield to all allies whenever you heal
  • increase incoming damage by 25%

 

Each Shadow lasts for three rounds. What you do during those three rounds will determine how much backlash your wizard will garner for choosing to fall into shadow. If the shadow approves of your choices, there may be no backlash at all. If you fail to impress the shadow, you face losing more than half your health and likely not reaping the full benefits of the power of Shadow.

 

What is Backlash?

When you first choose to transform into your choice of shadow self, you will see a black orb begin to circle around you, and the game will tell you that you have earned +30 backlash.

30backlash

30 backlash is your base backlash number. From this point, it will go up or down depending on your choices.

This orb will increase in size if the shadow is displeased with you, gaining an additional pink aura.

This pink aura will remain around the orb until either you get rid of the additional backlash or you are hit with the backlash damage.

This pink aura will remain around the orb until either you get rid of the additional backlash or you are hit with the backlash damage.

 

Once you have transformed into your shadow self, you have 3 rounds to deal with this initial 30 backlash. Every spell you cast during the following three rounds can affect your backlash in one of three ways:

  1. Your spell choice may be neutral, neither increasing nor decreasing your backlash
  2. Your spell choice may be a positive one, which will decrease your backlash. Currently, all positive spells will decrease backlash by 10. (This may increase with further updates.)
  3. Your spell choice may be a negative one, which will increase your backlash. Currently, all negative spells will increase backlash by 10. (This may also increase in further updates.)

Since you begin with 30 backlash, this gives you the opportunity to use positive spells on all 3 turns, which will bring your backlash down to zero. If, however, you choose to use the wrong spells, your backlash could increase up to 60.

 

How Backlash Damage is Calculated

Your backlash number will deal you damage based on a percentage of your current health.

For example, say a wizard has 1000 health at the end of their shadow cycle. Their backlash damage could be any of the following:

60 backlash equals 60% of current health = 600 damage dealt (400 health remaining)
30 backlash equals 30% of current health = 300 damage dealt (700 health remaining)

10 backlash equals 10% of current health = 100 damage dealt (900 health remaining)
0 backlash equals 0% of current health = no damage dealt (1000 health remaining)

Because of this, as shadow magic stands currently, while it can take a big chunk of your health away, it cannot actually kill you on its own because there is no way to get 100 backlash. However, in future expansions as we learn more powerful shadow magic, this will likely change.

 

What Will Increase and Decrease Backlash?

Each shadow prefers different actions. We’re still working on finding out all the info, so feel free to post new info in the comments if you have any.

Click here to learn more

For the purposes of brevity, when we refer to “debuffs”, we mean anything that interacts with the enemy to reduce the power of their spells, including spells like:

  • weakness
  • infection
  • plague
  • smokescreen
  • disarm
  • enfeeble
  • dispels

 

Shadow Shrike

shrikebattle

Attacks (not including drains)

Bubbles

Blades (on any player)

Traps

Healing

Shielding

All Auras

Any minion spells (aside from blading minions)

Drains

Pierce

Cleanse

Spears

Stun block

Reshuffle

Prisms

Disarm

Debuffs (weakness, infection, plague, smoke)

 

Shadow Sentinel

sentinelbattle

Shields

Intercepting damage

Healing

Attacking

All Auras

Any minion spells (aside from shielding minions, and intercepting damage to minions)

Drains

Blades

Traps

Debuffs

Pierce

Cleanse

Stun block

Spears

Prism

Reshuffle

Shadow Seraph

seraphbattle

Healing
Attacks

Blading

All Auras

Any minion spells (aside from heals via minion sacrifice)

Shielding

Debuffs

Pierce

Traps

Spears

Cleanse

Stun block

Prism

Reshuffle

Click here to learn more

Many spells are not simply straight up heals, attacks, or shields, and as such fit into multiple categories. Examples of this would be link (attack and heal), savage paw (attack and blade), and sabertooth (attack and shield).

When this happens, you backlash can actually be affected TWICE. For example, using link as a shadow sentinel would earn you a total of +20 backlash;  +10 backlash for the attack and and additional +10 backlash for the heal.

Using savage paw as a shrike would give you -20 backlash; -10 for the attack, and an addition -10 for the blade.

Using power link as a seraph would earn you neutral backlash; -10 for the heal, an absorb places, but then +10 for the attack.

Be cautious and consider your spells multiple effects before you cast.

Known Glitches and Other Issues

Since shadow magic is currently in test, there are several problems with how it is currently functioning. You can click on each problem to learn more about what the issue and when you can expect to deal with it.

Casting Heal Over Time Spells as a Shadow

If you cast a sprite or regenerate, your will heal normally while you’re still a shadow. Once the shadow has run out, however, you’ll find yourself mysteriously taking a hit to your health at the beginning of each new round. All the health that you regained from the tick that round will disappear as soon as the next round starts.

Healing with Dryad as a Shadow

This glitch is the opposite of the heal over time issue. When you heal with Dryad under a Shadow, the heal number will not appear, and you will not appear to regain any health. At the start of the next turn, your health globe will suddenly show that you were healed.

Reaching Zero Backlash (or not)

There is currently no way to get 0 backlash, even though it seems to be one of the main goals of the system. If you start with 30 backlash, and do 3 “good” spells in a row then take away 10 backlash each, you should theoretically be sitting at 0 backlash when the shadow runs out… but you’ll still get hit as if you had 10 backlash. This can lead to further issues if you cast another shadow spell later in the battle (see the next issue for details).

Overcharged Backlash with Successive Shadows

This one is a bit complicated, but it’s related to #2. When your choices under a shadow SHOULD get you to 0 backlash (but don’t), there will be issues with the next shadow you cast. The “extra” ten backlash that should be have been taken away ends up in the orb of the next shadow you cast. Meaning, the next shadow should also have a 30 backlash orb. When you cast it, it does say “+30 backlash”. However, in appearance and in function it is a +40 backlash orb. If you only do one “-10 backlash” spell and the rest are neutral, you will be hit as though you had 30 backlash. In addition to that, that 0 backlash problem seems to compound itself, so that even if you use 3 “proper” spells, you’ll still be hit with a 20 backlash hit rather than a 10 hit this time around. This problem only happens after a shadow in which you should’ve had/tried to get to 0 backlash… if you only got down to 10 or 20 backlash, there’s no issue with your next shadow spell.

Intercept 1 Does Not Mean What You Think It Means

The Sentinel will intercept ANY attacks aimed at allies, not just the first one. Given that it’s currently intercepting at 25%, we think that perhaps “Intercept 1” doesn’t mean “intercepts 1 spell”, but “Intercept rank 1”, where there will be further ranks that intercept a greater percentage of the damage. Either way, as it stands, if you become a Shadow Sentinel, be prepared to intercept damage from WAY more than just one attack.

If you have more information to share, please chime in in the comments! We’d love to hear your thoughts on this, and we look forward to seeing everyone embrace the Shadow (um… except Morganthe) in the new world!

  • HunterIceMask

    These shadow spells are one of the best updates ever!

  • D4hv1d

    Goooooood, powerful shadow.