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Stay in School

Stay in School

Sep 28, 2012

There’s a certain point in the game, usually around the end of Krokotopia or sometime in Marleybone, where fighting same-school enemies, even in mob fights, starts to get frustrating. Their resist cuts greatly into your attack power (and of course you don’t have nearly as much resist as they do), if you try to prism they end up shielding, and in general it turns into a long drawn-out fight that leaves you gritting your teeth by the end. We’ve been there, we’ve fought through it, and here are our suggestions to get through it all unscathed (if a little battle-weary). Disclaimer: The school of balance is a horse of a different colour and is not covered in this post. There will be a post in the future dealing with this school specifically.

For this guide, we elected to use a wizard close to the stage where these strategies start to make a big difference. Meet Wolf LightWielder, level 36 Pyromancer, currently questing in Tatakai Outpost.

Wolf enjoys long walks through MooShu, picking black lotus wildflowers whenever possible, and setting everything in his path on fire. That’s not a problem, is it?

Wolf has come to a quest where he needs to defeat 8 of these fire baddies, and he is not particuarly impressed, though the hope of enjoying some nice crispy ninja pig bacon as a victory prize will keep him going.


The Strategies

There are two general strategies to fighting same-school mobs. You can over-power their resist, or you can prism all of the enemies. Generally, we prefer to use a group attack to kill all of the enemies at once. At mid-levels, there are numerous amulets that provide a stronger version of many school’s 4 pip attack; Wolf is using an amulet which gives a meteor strike card that attacks for minimum 355 (as opposed to the trained spell’s 305). At lower levels before they get a group attack, life and death wizards can take the basic principles of these two strategies, and use them to knock out the enemies out one a time instead.

Strategy #1 – Overpowering Their Resist

This strategy isn’t what we recommend, but it’s one that some people prefer (or simply find themselves having to use at times if they get pulled into a same-school battle unexpectedly). In this strategy, you blade and put a bubble up for a big attack… and then do it again. And if necessary, you do it again after that. The concept is basically to keep hammering at them so hard that they eventually give in despite their resist.


You don’t need to mess around much with your regular mob deck to make this work.
No treasure cards needed.
Can be used by the balance school.


Longer fights (in our tests this method usually takes about 50% longer).
Not as safe – you may encounter unexpectedly high resist and not be able to last through the duration of the fight.
Doesn’t transfer well to boss fights where their resist is much higher.
Isn’t as likely to be effective against mobs who weakness spam.

This is the deck we would normally use for a fight such as this. It is set to prepare you for up to three attacks, each with  a bubble and at least one blade, preferably two. (Please note that one meteor strike card was given by the amulet and so is not shown in this upper portion of the deck. If you do not have an amulet with an attack card, you’d want to add an extra attack spell to your main deck.)

This is how this strategy works in action. Note that the first major attack wasn’t able to work effectively when a weakness was placed on it; even if the weakness had not been played, however, the first attack still would not have been strong enough to kill the mobs.

This is not generally, however, the most efficient way to deal with same school mobs. For our preferred method, check out….


Strategy #2 – Prism Each Enemy

This is our favorite method for dealing with same-school mobs. While it may seem to take a long time to prism each enemy individually, in the end it saves time, because you need only attack once. The key to this strategy is to OVERSTUFF your deck with prisms – it is important to get those prisms up on the enemy before they shield. If the mob shields before you prism, you have two options. You can pull a pierce treasure card from your side to get rid of the shield, or you can use a wand of the opposite school to remove the shield [Big credit to Sierra Starsong for reminding of the opposite-school wand option!]. Using a wand of the opposite school will also remove any weaknessses or any universal blades (such as balanceblade or dragonblade) that may be on you at the time. On the other hand, if you prism the mob early on and they don’t shield until afer the prism is already up, there’s no cause for concern – the shield will be ignored.For this method, you’ll want to put up at least two stacking blades – if the mobs tend to use weakness, you may want to put up a bubble as well.


If bladed well, can easily kill in one hit, making for faster fights.
Can overpower a weakness.
Easy strategy to transfer into  a same-school boss fight.


Requires a deck change prior to fight in order to put in prisms.
Necessitates investment in either an opposite school wand or a few pierce treasure cards, in case the mobs play shields early.

This is the deck we would normally use for a prism-based mob fight. You will notice that we have a large number of prisms in the deck. This makes it more likely that we will get the prisms in our hand in those key first turns, so we can prism early, hopefully before the shields go up. In case  those shields DO go up early, though, make sure you are either using an opposite-school wand to remove them, or keep a few pierce treasure cards in your sideboard. This deck is designed for one main attack, with a possible followup attack to finish off any remaining health points (usually not necessary). As in the prior deck, one of these attacks is given by an amulet and so does not appear in this main deck – if you do not have an amulet attack card, please add another to your main deck.


Here is the prism strategy in action. Notice that the attack is powerful enough that, even had there been a weakness on it, it would have killed both enemies. Also note that one of the minions plays a shield in the final round, but the shield is NOT taken into account because the prism was already in place. This fight is significantly shorter that the prior “overpowering” strategy, even though the wizard is playing from second instead of first position.

These are some basic game strategies that can be used and built on in a variety of ways, and have a number of implications as you move through the game.  If you have any questions, feel free to ask!

  • Sierra Starsong

    Strategy 2A – If you don’t have (or can’t afford) the Pierce treasure cards, carry a wand of your opposite school. In this example, the pyromancer would be carrying an ice wand. If the enemy gets an ice shield up before your prism, use the ice wand to get rid of it – and, coincidentally, get rid of a Weakness at the same time.

    • Katherine Light

      Fantastic advice Sierra! Wolf has a crowns wand (the Arcane staff) for an early power pip, and the idea of using an opposite school wand had somehow completely left my memory, lol. Mind if I add that into the guide (and give you credit, of course)?

  • Elizabeth GoldenThistle

    Thanks for the guide! I bet it will be helpful for my lower level wizards. I’d just like to add that I don’t tend to use pierce treasures because I use a wand of the opposite school.

  • Ellie Kat

    Pierce works better when you are using non-school specific blades or traps such as a pet Dragonblade or Feint.

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