Nov 27, 2012
Xibalba is the final instance in Azteca. The entrance to Xibalba is here:
Your best strategy depends on school combinations, group communication, and fun. Before you start, make sure that you have full health, mana, potions, and marked the entrance. It is a long trek from the Zocalo. There are health and mana wisps after every battle, so take advantage of them when you can. Conviction and/or stun block are helpful as well. Our general recommendations depends on the type of group you have.
Full Group with Healer
Recommendations: One hit kills. Stack traps on the boss (particularly feints – trained feint, potent feint, treasure, amulet, etc), and then blade your hammer.
- Faster fight, smaller deck.
- The minions have a longer chance to take you out. Thank you for keeping us alive, healer!
- Cooperation is vital. If someone other than your hammer hits, you might not survive.
Not a Full Group with Healer
Recommendations : Use the mad hatter strategy to take out the minions within the first few rounds. These guys hit hard, and like to use spells like lord of winter, sirens, etc., which can change the fight dynamics. When the minions are gone, set up for a one hit kill on the boss.
-Safer: gets rid of the minions quickly
-Everyone gets the chance to attack
-Larger deck, since you need to kill minions AND set up for a one hit kill on the boss. You may not get the cards at the right time, which can throw a MAJOR wrench into your plans.
-After the group attacks, the remaining enemies will attack the main hitters, who usually have less health.
Xibalba has 4 battles. The first boss you’ll encounter is:
Yacate Farwalker is a myth boss (22,550 health) with a death mastery amulet and 3 minions, of some combination of Goliath Crusher Ice minions (3750 health) and Goliath Devastator Death minions (4450 health). The battle stats look like:
You can take him out just as you did the rest of the Azteca myth bosses. They hit hard and do critical quite a bit, so shield up and keep that critical block high. Potent traps work really well. Since you’re dealing with a myth boss and ice minions, you’ll want to put up either stun blocks or conviction early on. As well, since there’s the imminent danger of earthquake, you’ll want to get all manner of traps up, particularly stacking feints, and blade once Yacate is too low on pips to be able to quake them off.
The second battle is
Skurkis Screaming Moon
You start off the battle with this death boss (20,350 health) and a combination of Shadow Weaver Gliders (3450 health) and balance Night Weavers (3500 health) as seen here:
It is a random combination.
Unlike Yacate, Skurkis cheats. Her cheats:
A necromancer is never alone: On the second round, a shambling zombie (Storm, 1120 health, 6 pp to start) enters the battle.
Feed me, my minion: At the start of round four, and every subsequent round, the shambling zombie sacrifices, taking 300 health damage for Skurkis to gain 3000 health. He continues until defeated (which naturally occurs on turn 7). On round 10, Skurkis will say “Time for some new friends!” and the cheat cycle will begin again, with another shambling zombie reappearing at the start of turn 11.
Recommendations: Treat her like a death version of Yacate. If you choose the ‘safer’ method, realize that she will heal off the damage through the zombie sacrifices.
The third battle is:
Huac Cries Blood
Huac the fire boss ( 23,950 health) does not cheat. However, he and his minions (any combination of Moon Skull Wight Storm minions with 3500 health and Grim Calaca Ice minions with 6,050 health) hit quite hard.
You can take him out just like you did Yacate, although as with all bosses if you are in a fight with less players or without a healer, we recommend trying to get the minions out of the way as soon as possible. Moon Skull Wights and Grim Calacas are both BRUTAL minions to stand up against, so when in doubt, get rid of them asap.
The final big battle is:
Malistaire the Undying
Malistaire the Undying is a death boss (25,565 health), Youala Nightdrinker is an Ice boss (25,500 health), Xipe Flayed One is a Storm boss (21500 health) and a Grim Calaca Ice minion (6050 health).
Cheats: You cannot damage Malistaire. He is immune to all schools, even with armor piercing. Don’t bother to hit him. The other bosses do not cheat.
Recommendations for a group of 3 players or less, or a group without a healer: Take the enemies out one at a time. Start with the Grim Calaca, since he is the easiest. After that, we recommend going after Xipe Flayed One – he packs quite the punch. The battle will be much more pleasant once he’s out of the mix. Deal with Youala last, and you’ll find that Malistaire the Undying may not be as brave as he pretends to be….
Alternative recommendation for a group of 4 players with a reliable healer: Like many dual-boss fights in Azteca, you can take out all the enemies at once. This approach is slightly faster and it allows you to have a more streamlined deck, but it is more dangerous. Killing all the enemies at once is satisfying, if you’ve playing with a group that has good communication skills. Start by stacking feints on each boss, then blade up once Xipe Flayed One is low on pips. Once your hammer has enough blades to kill, fire at will!
Note: Both Youala and the Grim Calaca can use volcanic shield. If you plan to take out the bosses with a storm or fire hammer, we recommend that at least one of your ‘buffing’ players (ie, not your healer or hammer) carry a few shatter or prisms in their sideboard.